MOVEMENT
Wearing no armor, can move 40 feet per 10-second round, triple that speed running, or half that speed climbing or swimming. Overland travel 24 miles per day.
SENSES
Light required to see.
1 in 6 chance to find secret doors.
1 in 6 chance to hear noise/listen at doors.
MAGIC-USER SPELLS
Magic Missile, Read Magic, Sleep
Invisibility, Knock, Web
Fly, Haste, Lightning Bolt
Charm Monster, Polymorph Self
Cloudkill
5,188 gold pieces
6 gems (each worth 90 g.p.)
Weapon | Range | AC 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | Damage | Notes |
Staff | melee | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 1d4-1 | |
Dagger | melee | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 1d4-1 | |
Thrown Dagger | 10'/20'/30' | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 1d4 | |
Ranged Weapons: Min. 5' required; Short Range (+1 "to hit") / Medium Range (no modifier) / Long Range (-1 "to hit"). For attacks, an unmodified (natural) d20 roll of a 1 always misses, while an unmodified (natural) 20 always hits. |