MOVEMENT
Armored in leather armor, can move 30 feet per 10-second round, triple that speed running, or half that speed climbing or swimming. Overland travel 18 miles per day.
SENSES
Light required to see.
1 in 6 chance to find secret doors.
4 in 6 chance to hear noise/listen at doors.
SNEAK ATTACK
When striking unnoticed from behind,
gain +4 on "to hit" rolls and inflict twice the
normal amount of damage.
| THIEF ABILITIES | |
| DM secretly rolls percentile dice. | |
| 55% | Open Locks |
| 50% | Find or Remove Traps |
| 55% | Pick Pockets * |
| 55% | Move Silently |
| 93% | Climb Sheer Surfaces |
| 45% | Hide In Shadows |
| 80% | Read Non-Magical Languages |
* Pick Pockets chance is for targets of 1st to 5th level. Reduce the chance by 5% per target's level above 5th.
2,487 gold pieces
3 gems (each worth 70 g.p.)
| Weapon | Range | AC 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | Damage | Notes |
| Sword | melee | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 1d8-1 | |
| Dagger | melee | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 1d4-1 | |
| Short Bow | 50'/100'/150' | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 1d6 | 20 arrows |
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Ranged Weapons: Min. 5' required; Short Range (+1 "to hit") / Medium Range (no modifier) / Long Range (-1 "to hit"). For attacks, an unmodified (natural) d20 roll of a 1 always misses, while an unmodified (natural) 20 always hits. |
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