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OCCUPATIONS AND ORIGINS AT A GLACE

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Occupations | Origins

Occupations and origins include several "free" benefits in the form of traits, tags, and possibly powers that a character gains without having to deduct choices made based on a character's rank.

Some Traits may be chosen to allow a character to start with multiple default benefits...

  • Extra Occupation: Choose another occupation and gain its Traits and Tags.
  • Extraordinary Origin: Choose another origin and gain its Traits, Tags, and Powers.
  • Surprising Power: Gain a power without Rank, origin, or power prerequisites.

    Note that the Special Training Origin has more limited options for picking powers.


    Occupations

    • Adventurer: Tags: Black Market Access. Traits: Fearless, Connections: Super Heroes or Villains.
    • Assassin: Tags: Streetwise, Villainous (common). Traits: Connections: Criminal, Signature Attack.
    • Criminal: Tags: Black Market Access, Streetwise. Traits: Connections: Criminal.
    • Educator: Traits: Connections: Community, Font of Information, Presence.
    • Engineer: Tags: Lab Access. Traits: Gearhead, Inventor.
    • Entertainer: Traits: Famous, Presence, Public Speaking.
    • Health Care Worker: Traits: Clinician, First Aid.
    • Investigator: Traits: Connections: Police, Interrogation, Investigation.
    • Journalist: Traits: Audience, Connections: Sources, Pundit.
    • Law Enforcer: Tags: Authority, Backup. Traits: Interrogation, Investigation.
    • Lawyer: Traits: Dealmaker, Legal Eagle, Public Speaking.
    • Leader: Tags: Authority, Powerful. Traits: Presence.
    • Military: Traits: Battle Ready, Connections: Military, Situational Awareness.
    • Outsider: Traits: Connections: Outsiders, Fresh Eyes, Stranger.
    • Scientist: Tags: Lab Access. Traits: Inventor, Scientific Expertise.
    • Spy: Tags: Black Market Access. Traits: Connections: Espionage, Leverage.
    • Student: Tags: Mentor, Obligation: School Traits: Quick Learner.
    • Tycoon: Tags: Rich. Traits: Connections: Celebrities, Famous.

    Origins

    • Alien: Tags: Alien Heritage, Extreme Appearance (common).
    • Alien: Kree: Tags: Alien Heritage, Extreme Appearance (if blue-skinned). Traits: Breathe Different, Enhanced Physique.
    • Alien: Shi'ar: Tags: Alien Heritage, Extreme Appearance. Traits: Enhanced Physique.
    • Alien: Skrull: Tags: Alien Heritage, Extreme Appearance (in their natural form). Powers: Disguise, Extended Reach, Flexible Bones, Shapeshift, Slip Free.
    • Atlantean: Tags: Amphibious, Extreme Appearance. Traits: Breathe Different, Enhanced Physique. Powers: Heightened Senses, Speed Swim.
    • Deviant: Tags: Extreme Appearance, Hunted.
    • Eternal: Tags: Eternally Immortal, Mahd Wy'ry.
    • High Tech: Traits: Tech Reliance.
    • High Tech: Android: Tags: A.I., Extreme Appearance (common). Traits: Tech Reliance.
    • High Tech: Battle Suit: Tags: Extreme Appearance (common when in Battle Suit). Traits: Tech Reliance.
    • High Tech: Cybernetics: Tags: Extreme Appearance (common). Traits: Tech Reliance.
    • High Tech: Pym Particles: Traits: Tech Reliance (at first). Powers: Grow land/or Shrink 1 (at least).
    • Inhuman: Tags: Inhuman Genes.
    • Magic: Tags: Supernatural.
    • Magic: Chaos Magic: Tags: Chaotic, Supernatural.
    • Magic: Demonic: Tags: Cursed, Supernatural.
    • Magic: Sorcery: Tags: Sorcerous, Supernatural.
    • Monstrous: Traits: Monster.
    • Monstrous: Vampire: Tags: Alternate Forms: Bat/Mist/Wolf, Deceased, Imageless. Traits: Anathema: Garlic/Holy Symbols (including Holy Water)/Sunshine, Bloodthirsty, Monster, Weaknesses: Silver/Wood. Powers: Animal Communication: Bats/Rodents, Command, Healing Factor, Leech Life, Mighty 1. Sturdy 2, Telepathic Link. Limitation: Unless the character has another origin, they cannot choose other powers.
    • Monstrous: Werewolf: Tags: Alternate Form: Werewolf/Wolf, Extreme Appearance (in werewolf form), Lunar Transformation. Traits: Berserker, Monster, Weakness: Silver. Powers: Evasion, Healing Factor, Heightened Senses, Mighty 1, Sturdy 2. Limitation: Unless the character has another origin, they cannot choose other powers.
    • Mutant: Tags: Hounded, Krakoan, X-Gene.
    • Mythic: Tags: Supernatural.
    • Mythic: Asgardian: Tags: Supernatural. Worshipped. Traits: God Heritage, Enhanced Physique.
    • Mythic: Olympian: Tags: Supernatural, Worshipped. Traits: God Heritage, Enhanced Physique.
    • Special Training: Traits: Determination. Limitation: Unless the character has another origin, they cannot choose powers that grant them superhuman abilities. Allowed power sets include Martial Arts, Melee Weapons, Ranged Weapons, Shield Bearer and Tactics. They can also choose basic powers a regular human could reasonably have. See the Basic powers list on page 80.
    • Spirit of Vengeance: Tags: Alternate Form: Ghost Rider, Cursed, Supernatural. Powers: Elemental Protection 2, Environmental Protection, Healing Factor, Hellfire Chains, Mighty 2, Penance Stare, Possess Vehicle, and Sense Sins. They should select most of the rest of their powers from the Magic: Demonic and Elemental Control: Hellfire sets. Limitation: The character should be at least Rank 4. Unless the character has another origin, they cannot choose other powers.
    • Symbiote: Traits: Anathema: Extreme Heat/Extreme Sonics. Powers: Environmental Protection, Mighty 1.
    • Unknown: Tags: Mysterious.
    • Weird Science: Traits: Weird.
    • Weird Science: Gamma Mutate: Tags: Extreme Appearance (common in gamma mutate form), Green Door, Immunity: Gamma Radiation, Radioactive. Traits: Weird.