Fast Character
8th Level Dwarf, Alignment
(147,134 experience points / 270,000 needed for next level)
ABILITY SCORES
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
14
4
15
5
9
8
open stuck doors on
roll of 1-3 on 1d6
penalty to missile
attacks, AC, initiative
bonus hit points
added to total
cannot read or write
no adjustments
-1 on NPC reactions
max. 3 retainers
retainer morale 6
LANGUAGES KNOWN
Dwarf (illiterate), a few words in Common.
INITIATIVE
If using individual initiatives, apply -1 to rolled result.
ARMOR CLASS
4
Plate Mail, Shield,
Dex. adj. +2
HIT POINTS
36
Hit Dice
8d8+8

MOVEMENT
Armored in plate mail and shield, can move 20 feet per 10-second round, triple that speed running, or half that speed climbing or swimming. Overland travel 12 miles per day.

SENSES
Infravision sees 60 feet in darkness.
1 in 6 chance to find secret doors.
1 in 6 chance to hear noise/listen at doors.

EXPERT MINER
When looking for certain underground features, able to find slanting passages, traps, shifting walls and new construction on a roll of 1 or 2 on 1d6.

SAVING THROWS
Poison or
Death Ray
 
Magic Wand
Turn To Stone
or Paralysis
Dragon
Breath
Spells or
Magic Staff
4
5
6
7
8
EQUIPMENT CARRIED
plate mail and shield
battle axe
short bow
standard clothes, belt, boots
TREASURE
dagger +3

3,613 gold pieces
15 gems (each worth 80 g.p.)

RETAINERS
See D&D Basic Rules, page B21.
Attack "To-Hit" Roll Needed Vs. Armor Class
Weapon Range AC 9 8 7 6 5 4 3 2 1 0 Damage Notes
Battle Axe melee 4 5 6 7 8 9 10 11 12 13 1d8+1 2-hand wpn.
Dagger +3 melee 1 2 3 4 5 6 7 8 9 10 1d4+4  
Short Bow 50'/100'/150' 7 8 9 10 11 12 13 14 15 16 1d6 20 arrows
Ranged Weapons: Min. 5' required; Short Range (+1 "to hit") / Medium Range (no modifier) / Long Range (-1 "to hit").
For attacks, an unmodified (natural) d20 roll of a 1 always misses, while an unmodified (natural) 20 always hits.