MOVEMENT
Armored in chain mail and shield +1, can move 20 feet per 10-second round, triple that speed running, or half that speed climbing or swimming. Overland travel 12 miles per day.
SENSES
Light required to see.
1 in 6 chance to find secret doors.
1 in 6 chance to hear noise/listen at doors.
HALFLINGS VS. LARGE FOES
Because of their small size and skills at dodging, halflings have a bonus of -2 on their Armor Class when being attacked by creatures larger than man-sized.
Apply this modifier to the above Armor Class in such situations.
HALFLING STEALTH
Outdoors, halflings are difficult to spot, having the ability to seemingly vanish into woods or underbrush. Halflings only have a 10% chance of being detected in this type of cover.
Even in dungeons, there is a one-third chance (1 or 2 on 1d6) that a halfling will not be seen in normal light if the character finds some cover (such as shadows) and remains absolutely quiet and still.
2,499 gold pieces
5 gems (each worth 70 g.p.)
| Weapon | Range | AC 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | Damage | Notes |
| Short Sword | melee | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 1d6+1 | |
| Dagger | melee | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 1d4+1 | |
| Sling | 40'/80'/160' | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 1d4 | 20 stones |
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Ranged Weapons: Min. 5' required; Short Range (+1 "to hit") / Medium Range (no modifier) / Long Range (-1 "to hit"). For attacks, an unmodified (natural) d20 roll of a 1 always misses, while an unmodified (natural) 20 always hits. |
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