MOVEMENT
Armored in plate mail and shield, can move 20 feet per 10-second round, triple that speed running, or half that speed climbing or swimming. Overland travel 12 miles per day.
SENSES
Infravision sees 60 feet in darkness.
1 in 6 chance to find secret doors.
1 in 6 chance to hear noise/listen at doors.
EXPERT MINER
When looking for certain underground features, able to find slanting passages, traps, shifting walls and new construction on a roll of 1 or 2 on 1d6.
3,613 gold pieces
15 gems (each worth 80 g.p.)
| Weapon | Range | AC 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | Damage | Notes |
| Battle Axe | melee | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 1d8+1 | |
| Dagger +3 | melee | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 1d4+4 | |
| Short Bow | 50'/100'/150' | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 1d6 | 20 arrows |
|
Ranged Weapons: Min. 5' required; Short Range (+1 "to hit") / Medium Range (no modifier) / Long Range (-1 "to hit"). For attacks, an unmodified (natural) d20 roll of a 1 always misses, while an unmodified (natural) 20 always hits. |
|||||||||||||