Need a few quick pre-gens for a game convention or organized play group at your local game store?

Your cousin from out of town wants to sit in and join this week's game?

The party insists on hiring that NPC to join them for the adventure?

That failed stealth check got half the party killed and now the fallen are playing back-up reinforcements?

You don't have time to min/max your way through a character build but want to try something new?

Fast Character gets you playing fast.

FREQUENTLY ASKED QUESTIONS

I think you calculated (insert ability here) wrong...

A HUGE thank you to everyone who has reported every wrong attribute, saving throw, uses per day, damage type and a dozen other little errors that crept in during the making of this site. Please keep reporting them as you find them.

When are you going to add stuff from (insert sourcebook title) to the list of race, class and background options?

The original scope of this site was to very quickly create "demo" characters for use in pre-launch 5th edition playtests and beginner Dungeons & Dragons 5th Edition games played in game stores and bars around my current city of residence. As such, I wanted to encourage new players to buy a copy of the Player's Handbook and have everything they need to play their first characters.

The race additions from the Dungeon Master's Guide, Elemental Evil Player's Companion and Volo's Guide To Monsters were added due to my nostalgic love of the AD&D2e Planescape campaign setting by Dave "Zeb" Cook and illustrated by Tony DiTerlizzi. Also, goblin player characters are too much fun not to have in the party.

As for other options, once people start combining classes, builds and spells from multiple sources, I consider them "advanced" players who would be better served by using WotC's more robust D&D Beyond product.

Why are feats, multiclassing and variant human traits missing as options?

The scope of this site is mainly for new players, and as a DM I avoid those rules to keep the game less complicated at beginning levels. Once a player starts "ability shopping," then WotC's D&D Beyond becomes a better customization option.

How can I save my character to level up later?

This site is not intended as a character builder, but rather a rapid generator with speed as the top priority. Try WotC's D&D Beyond instead.

You've mentioned D&D Beyond multiple times. Are you getting a commission on referrals or something?

No.

How can I print out my character?

The "character sheet" outputs have been formatted to fit on an 8.5 x 11 inch sheet of paper ("Letter" size in Portrait layout). You should be able to simply print from any desktop web browser and many mobile devices. To print on A4 paper, adjust the scale percentage setting of the print options from your browser.

As an alternative, many operating systems and browsers now let you "Save As PDF..." as a print option.

Why are the boxes and graphics missing when I print?

Under your browser's print settings, make sure "Print Background Graphics" is turned on.

How are ability scores generated for D&D characters?

The script uses the standard array found on PHB p. 13 - 15, 14, 13, 12, 10, 8 - and assigns the highest numbers to two or three abilities that best fit the character class.

The next highest two or three scores tend to be assigned either to Dexterity and/or Constitution, and the bottom two scores of 10 and 8 are randomly assigned to "dump stat" abilities that don't often come into play for that class.

Racial modifiers are added after priorities are set for the character class.

For higher level characters, primary abilities are increased up to 20 first, then Constitution is increased.

At higher levels, why don't D&D characters get magic items?

How often magic items are available to player characters is VERY subjective from DM to DM, and from campaign to campaign. Some settings have a Fantasy Costco selling enchanted gadgets in every town, others have just a few magic items in the whole world - but those that exist are planet-shaking artifacts. I say Dungeon Masters should just give out magic items as they see fit for their campaign worlds. (That said, healing potions are now common in every 5th edition game and fall under basic equipment.)

For WotC official rules on awarding magic items, see Xanathar's Guide To Everything p. 135.

Why are ideals, bonds and flaws missing?

Honestly, they just didn't fit on the layout of the character sheet. Most gaming groups I've been involved with don't use them much during gameplay - especially with the public one-shot adventures I typically run in stores or bars.

Personally, I use a more open style approach to that rule by having players answer three questions on an index card about their characters:

* IDEAL: Name a type of creature you fear or hate. The first time between long rests that you slay a creature of that type in combat, you gain inspiration.
* BOND: Name another character with whom you have a strong personal connection (another PC or an ally NPC). Whenever you do a long rest within 30 feet of that person, you gain inspiration.
* FLAW: Name one ability (Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma) that you either feel overconfident about (if high) or struggle with a crippling defect (if low). The first time between long rests that you fail an ability check or saving throw based on that ability, you gain inspiration.

Can I change my character's selected spells from what's listed on the sheet?

Yes, if the DM allows time for it before gameplay.

Under EQUIPMENT & TREASURE, characters get gems. Where are the rules for gaining gems?

That's just a house rule I added for flavor. Dwarves start with more gems.

For warlocks, where can I find more info about the Otherworldly Patron listed on the sheet?

You can't, those are just generic entities put there as placeholders. Replace them with names that fit your DM's campaign.

Why is my character's random name offensive or unpronounceable?

While the array of random name options has been filtered to avoid obvious inappropriate combinations or results that cannot deciphered, it can still happen. Please report any bad results and include what race/class/gender combination was used to get to that name.

What's up with the Cypher System character generator?

I once had Monte Cook demo his Numenera RPG for me and I really liked the system. I picked up the Cypher System first edition rulebook and ran a few adventures with it over a couple years. It's the way-less-crunchy GURPS I've always wanted.

The generator only creates "tier one" characters, which are Cypher's version of "low level" heroes.

Can you create a Fast Character version for (insert other role-playing game system here)?

Sadly, I've not had the time in real life to finish the other systems I've got in the works: Traveller, Call of Cthulhu 7th edition, Adventures In Middle Earth, Advanced Dungeons & Dragons first edition). Maybe someday...

Can you create a Fast Character version in French?

Non. J'étais un élève pauvre, mais... "ne jamais dire jamais."

Who are you?

Just an old grognard who has been playing D&D and other RPGs since 1982. Programming is not my business, I just Googled enough PHP to figure out how to make this site. I put Fast Character out there because I needed something like it to exist for myself, and I want to help other people share in my life-long love of tabletop role-playing games.

Do you work for (insert game company here)?

No, but I have worked with various game publishers over the years to run organized play games, convention demonstrations and - back in the 1990s - live-action role-playing events based on Traveller, AD&D2e Planescape, the original World of Darkness setting and some other supernatural mashups.